Sweet’N Low – My Journey

Journey
Reviewing Journey would be a bit like watching the sun set over the water while holding a lover’s hand, and then breaking the silence of that precious moment with a number from 1-10. I understand that it’s some people’s jobs to stick a number to everything, and I sympathize, even if the act suggests knowing something about the price of everything and the value of nothing.

But don’t take that to mean that I’m in a hurry to help rekindle the games as art you hang on the wall angle either.

Journey is simply an experience, and one that I wouldn’t have been able to understand had someone tried to explain it to me beforehand, which someone did. Chris Lepine was going to write about the game here, and has since crafted some fine words you can catch up with here, but the moment I read them I knew that this was a Journey I would have to make on my own in order to discover some sliver of understanding.

Since my desire to have the longest scarf possible seems rather vain however, I’m still left wanting for words to begin describing what I found.

I can tell you about sinking heavy footsteps into glistening sands, or floating ever higher to ascend a tower, or even sliding down hills while the camera bends to let the light of the sun break through ancient ruins.

I can tell you lots of things, but I can’t convince you of the feelings such a journey inspired within me.

Maybe I should tell you that I met eight different people along that journey. I know this because the game has told me so, and I can only take that on faith since every encounter with another person provides the same anonymous companion that shares my own likeness. Perhaps one companion is less eager to chirp back with the musical notes of expression I continually sought to communicate some primitive intentions with. Perhaps one companion remains close at hand rather than rushing off toward the mountain in the distance. The only time the difference of your companion stresses itself is when they rush off beyond your line of sight with little regard for your company, and even then I can’t help feeling happy to find them again.

The nameless stranger that lingers on my mind is the one that crossed the icy mountain path with me, taking shelter behind stone markers as strong winds threatened to thwart our advance, and huddling in the shadows while large beasts flew overhead. As we overcame these obstacles, the path forward began to vanish in the rising winds, and my feet became heavier with each step forward through the thickening snow.

What kept me pushing forward on the analog stick was my companion, slightly ahead and providing a beacon, a reason to continue pushing against the blinding storm.

I had imagined that Journey’s limitations on communication would leave me saying that the game is about the most earnest connection two people can share, that it cuts away all the things we think we know about each other.

But Journey cuts deeper than that, to the raw source of motivation and hope we find in others, to the fact that our existence on its own is not enough to necessitate that we continue for our own sake. Certainly we live for ourselves to project strength and obey the demands of our DNA, but beneath that skin, we always hope for others to connect and share the journey with, strangers that we’ll never really know, but who when you strip external constructions away, are perhaps exactly the same as us.

The Walking Dead Arrives In April

The Walking Dead Release Date
Telltale Games has announced the their gaming spin on The Walking Dead franchise will be arriving in late April, with the first of five monthly episodes hitting Xbox LIVE Arcade for 400 Points, PlayStation Network for $4.99, and arriving on PC and Mac as a season pass priced at $24.99.

Telltale’s had deeply mixed results with a slew of big name franchises over the last year, so color me helplessly curious and eager to discover how the company makes out with this cult franchise.

In addition to this announcement, the publisher has also released a stylish trailer for the game, which you can catch below.

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Review – Silent Hill: Downpour

Review Silent Hill Downpour
While the Silent Hill Tourism Board has long since given up hope, the collapsing town still attracts a few lost souls each year as stray individuals find themselves wandering the misty streets and confronting truths they’ve worked hard to suppress.

I suppose Silent Hill is a bit like the town Freud might have built, where the subconscious takes physical shape and the only way to survive the demonic torture chamber unleashed is to shine light on the darkest recesses of the mind, exposing what visitors have failed to resolve on their own and desperately tried to bury.

The earliest visits to Silent Hill began with physical searches, whether it was Harry Mason searching for his lost daughter, or James Sunderland chasing the chance to see his wife again. That latter search set the bar for a series about people burdened by the past, forced through a cathartic process while wandering those streets. It’s a legacy that frames Silent Hill as a twisted parental hand that isn’t really trying to kill people, but rather, attempting to heal them.

Silent Hill is a psychological meat grinder, with people going in one end and the crank slowly turning to show the raw meat at the heart of each. It isn’t surprising that the premise has created formulaic entries in recent years, such as 2008’s Homecoming, which seemed to create a patchwork quilt from previous releases. But 2009 saw the release of Shattered Memories, which attempted to include the player in the analytical process, and regardless of your feelings toward that release, that experiment created a Silent Hill title that was unquestionably unique.

There are times that Downpour appears to bridge the gap between those points, mixing familiar mechanics and mind games to find brief moments that feed on the player to create some space for empathy with the trials of convict Murphy Pendleton. But as the truth about Murphy comes to light, the complicated narrative misses any opportunity to truly create a character that earns enduring sympathy or comprehension.

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Anime Icarus

Kid Icarus Uprising Anime
One of the great lost treats of childhood is curling up with weekend morning cartoons, partly because they don’t make them like they used to, and partly because the art of waking up early continues to prove beyond my reach. But regardless of what time you stir today, it seems worth reminding 3DS owners that bite-sized doses of animation await them via Nintendo’s 3DS video app.

As you may have already heard, Nintendo has collaborated with three Japanese animation studios to create short features for Kid Icarus: Uprising, and two of those projects are currently available for your viewing pleasure.

Production I.G. offers up a three part scenario, with Pit battling the God of Death, resulting in a lighthearted spin that sees Pit and Palutena briefly discuss blogging. Studio 4°C offers a darker short that appears to set the stage for the upcoming game, with Medusa laying waste to humanity as Pit is once again summoned to square off against her stone cold gaze.

Shaft Inc. is also working on a short, so keep an eye out for that one too.

Since I’m working away on a review of the game for next week, and because I’m a nerd about packaging, you can also catch a glimpse of everything Nintendo’s crammed into the box for Uprising below, which includes the new 3DS stand, AR cards, and a snazzy double-sided cover.

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More Raccoon City For Your Buck

Resident Evil Operation Raccoon City
Resident Evil fans may be shocked to hear that Capcom has just used the word “free” in announcing that the upcoming Operation Raccoon City will recieve an additional mission, which players can download on April 10th – seriously, they said “no charge”.

As for the details of this DLC, players will fill the boots of a Spec Ops team sent into the doomed city to determine the source of the viral outbreak within a storyline set between Resident Evil 2 and Resident Evil 3, which means you should probably watch out for our old friend the Nemesis. Capcom has previously announced that 360 owners will also score a bonus mode offering a chance to control the Nemesis.

Resident Evil: Operation Raccoon City hits shelves on March 20th for the Xbox 360 and PlayStation 3, PC players will have to wait until May 18th.

PSA – It’s Raining AR Cards

Kid Icarus Uprising AR Cards
As part of Nintendo’s mission to make the upcoming launch of Kid Icarus: Uprising on the 3DS a very big deal, the company claims to be unleashing hundreds of augmented reality cards for players to find and collect, which offer a chance to use the 3DS’ camera to bring the corresponding characters of each card to virtual life.

As to where one might begin tracking down said cards, Nintendo has offered some options in addition to the six randomly chosen cards that accompany every copy of the game on March 23rd.

Worth immediate attention is the fact that Club Nintendo members can score three cards for free, specifically the Great Reaper, Palutena and Drill Arm cards by simply paying a visit to this page right here.

There are also cards to be had via events, retail locations, and gaming publications, which you can catch the official Nintendo word on below.

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The House of the Dead 4 Hits in April

The House of the Dead 4
Hey kids, owning a PlayStation Move promises to get far less sorrowful this April now that your uncle Sega has announced that The House of the Dead 4 will be traveling from the arcades to your PlayStation 3 on April 17th. The Move compatible revisit will offer multiplayer, trophy and ranking support, as well as multiple paths and levels from The House of the Dead 4 Special.

Aiming to offer more bang for your buckshot, Sega has also priced the light gun shooter at $9.99.

Sega also mentions that PlayStation plus members will have a chance to demo the game between April 10th untl the 24th as well as score a 30% discount from April 17th until May 1st.

Catch a short peek at The House of the Dead 4 below.

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