Review – Sonic the Hedgehog 4: Episode 2

Review Sonic 4 Episode 2
Let’s not beat around the bush; Sonic 4: Episode I was a major disappointment. Despite its build up as Sonic’s triumphant return to form, the game lacked just about everything that made the original Genesis titles fun. The art style was uninspired and had a glossy sheen, the levels and bosses were rehashes of earlier works, and the physics system made the speedy hedgehog handle like a drunk duck.

Fortunately Sega has FINALLY listened to the complaints, and for the first time in more than a decade delivered a Sonic game that fans of all ages should actually enjoy.

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Review – The Splatters

Review The Splatters
Gathering fragments from the storyline offered, Splatters are some hybrid race that is half booger and half Angry Bird (alternate title for game: Angry Boogs), and they’re filled with a liquid that can detonate like-colored bombs.

Knowing they are not long for this world, and that the sight of said bombs bursting in air will bring much enjoyment to others, they decide to record themselves while confined in a framework made of random household objects tied together, and stylishly fling their bodies at these bombs in one last mutually destructive hurrah.

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Review – Ninja Gaiden 3

Review Ninja Gaiden 3
Ryu Hayabusa’s latest outing opens on a briefly disorienting note that left me anticipating the worst.

Players begin as an unknown victim, looking up at Ryu before suddenly finding themselves able to control his movements – leaping from a balcony to slice into an enormous glowing deity with a series of obligatory quick-time prompts in tow. This quick sequence of events will make sense once players have come full circle, chasing a well financed doomsday cult across the globe, but it did little to ease the cynicism I admittedly brought to Team Ninja’s latest addition to the Ninja Gaiden franchise, and seemed to give merit to the scorn critics have been heaping on the title since its release.

However, the game shifts gears rather quickly, with Ryu responding to a terrorist group demanding his presence, and leaping into the streets of London to slice through the first of many soldiers offered two days of fast paced action I’ve gladly sunk my blade into.

This doesn’t entirely take away from complaints that the title is too straightforward and simplistic – because it definitely is – but rather that the truth of those accusations offers up an experience that is still inviting. Setting the game to normal difficulty presented some occasional bottlenecks, particularly during later stages, and aside from evading or blocking before slashing repeatedly, the nearly non-existent learning curve allowed me to keep the momentum of the story moving along quite nicely, which was appreciated since I actually enjoyed the story – no one is more shocked than I am about that.

There are plenty of legitimate complaints to lodge throughout the experience, and yet this straightforward affair finds a still pleasurable balance between ludicrous action sequences that feel empowering and overwhelming swarms of enemies that are often rather satisfying to slash a path through.

And insofar as others have no complaints about running around with Nathan Drake as he shoots countless mercenaries ad nausea whilst solving a few puzzles before wrapping up another adventure, I’ve still found a reasonable amount of entertainment on this trip with Ryu as he slices through helicopters, spider tanks and an obligatory dinosaur.

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Review – Sine Mora

Review Sine Mora
Time is the fire in which we burn, and pilots seeking to survive the hazardous skies of Sine Mora will want to cling to every fading ember for the chance to learn why the flame that burns half as long also burns twice as bright.

The joint 2D side-scrolling shooter from Digital Reality and Grasshopper Manufacture places the emphasis entirely on that flickering flame, with a time clock often reserved for boss battles in other shooters continually ticking down throughout the entirety of this game.

Make no mistake, every second within Sine Mora counts, because allowing time to slip away is the only way to die.

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Review – Silent Hill: Downpour

Review Silent Hill Downpour
While the Silent Hill Tourism Board has long since given up hope, the collapsing town still attracts a few lost souls each year as stray individuals find themselves wandering the misty streets and confronting truths they’ve worked hard to suppress.

I suppose Silent Hill is a bit like the town Freud might have built, where the subconscious takes physical shape and the only way to survive the demonic torture chamber unleashed is to shine light on the darkest recesses of the mind, exposing what visitors have failed to resolve on their own and desperately tried to bury.

The earliest visits to Silent Hill began with physical searches, whether it was Harry Mason searching for his lost daughter, or James Sunderland chasing the chance to see his wife again. That latter search set the bar for a series about people burdened by the past, forced through a cathartic process while wandering those streets. It’s a legacy that frames Silent Hill as a twisted parental hand that isn’t really trying to kill people, but rather, attempting to heal them.

Silent Hill is a psychological meat grinder, with people going in one end and the crank slowly turning to show the raw meat at the heart of each. It isn’t surprising that the premise has created formulaic entries in recent years, such as 2008’s Homecoming, which seemed to create a patchwork quilt from previous releases. But 2009 saw the release of Shattered Memories, which attempted to include the player in the analytical process, and regardless of your feelings toward that release, that experiment created a Silent Hill title that was unquestionably unique.

There are times that Downpour appears to bridge the gap between those points, mixing familiar mechanics and mind games to find brief moments that feed on the player to create some space for empathy with the trials of convict Murphy Pendleton. But as the truth about Murphy comes to light, the complicated narrative misses any opportunity to truly create a character that earns enduring sympathy or comprehension.

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Review – I Am Alive

Review I Am Alive
Toxic dust hugs the bowels of the city, and walking through it sees strange shapes take the form of abandoned life – ruined landmarks, rusting vehicles near rotting bodies, and buildings crumbling into the ground. Hearing a woman call for help, perhaps you move toward the sound hoping to find another survivor, only to suddenly find three ominous figures emerging from the shadows with sharp blades glistening in their hands.

Holding your own hands out defensively, the figures taunt you while closing in, offering only a few choice seconds to decide which target is worth the solitary bullet in your pistol.

So what are you going to do, Mr. Would-Be Hero?

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Review – Alan Wake’s American Nightmare

Review Alan Wakes American Nightmare
A television flickers in the night, broadcasting a static signal that breaks with an episode of Night Springs. The Twilight Zone parody uses Rod Serling styled narration to set the stage about a champion of light pursuing his evil double, Mr. Scratch, in one of several episodes written by Alan Wake before his career as a novelist took shape.

Remedy uses the show to frame a standalone entry point for gamers not familiar with the original 2010 release, but this play of events might also serve as a conduit for Alan from his prison within the Dark Place. While radio broadcasts within the game give glimpses into a world that has continued without Alan, conversations and manuscript pages suggest that the writer may be using the television show in his quest to return to his wife and former life.

Remedy continues to revel in the possibilities their horror series stirs, giving fans plenty to chew on regarding the writer’s fate. The only certainty is that players must find a way to stop Mr. Scratch from trapping them in a campy horror narrative, and that Alan’s journey through the night continues within this American Nightmare.

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