Review – Batman: Arkham City

Review Batman Arkham City
There’s a certain vocabulary in the Batman fan community, a dialogue made up of stories that everyone recognizes, with an acknowledgment of common reverence that need not be spoken.

Few need to explain what they thought of The Dark Knight Returns, or ask about The Long Halloween. It is simply understood that one should know of these stories and their significance, as such tales are the seminal books of Batman.

It’s not often that outside media enters in to this exclusive lexicon, where respect and adoration are implied merely through reference. If one talks about Burton’s 1989 film, it is not simply assumed that he speaks of it with approval.

Those outside properties that have entered this elite class, such as The Dark Knight and Batman: The Animated Series (so revered that its original ideas bled into the comics for years) succeeded in the same way that Arkham City does: by being more than a mere cipher for the source material.

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Review – The Blackwell Deception

Review Blackwell Deception
A while back, I was asked if I wanted to review an upcoming point and click adventure game called The Blackwell Deception. Before deciding, the first thing I did was check out the trailer for the game. Twenty nine seconds in, I said “holy crap, did that ghost just shoot that other ghost?! Sign me up!”

Unfortunately, the ghost shooting is not as rampant as I was hoping, but The Blackwell Deception is still an interesting and visually striking supernatural adventure.

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Review – Sideway: New York

Review Sideway New York
To my amazement and despite some initial concern, Sideway: New York didn’t make my head hurt. The main hook of the game is that you play as a character sucked into the 2D world of graffiti art, making your way from one point to another by moving along, up, and over 3D buildings. It’s an atypical game design concept, and quite difficult to explain in words. Imagine sliding a Shrinky Dink through a maze that runs over all sides of a box and that should give you a start.

Thankfully, what I figured would be a confusing, infuriating nightmare turned out to be clear-cut and easy to navigate. Color me impressed.

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Review – Hector: Badge of Carnage
Episode 3: Beyond Reasonable Doom

Hector Episode 3 Review
Well, the wait for Hector: Badge of Carnage Episode 3 – Beyond Reasonable Doom, certainly wasn’t as long as I was expecting for a game with “Episode 3″ in its title.

With that dig out of the way, it’s time to return to Clapper’s Wreake and conclude this season of Straandlooper’s point-and-click adventure featuring Detective Inspector Hector, the hero that Clapper’s Wreake deserves – that is to say, a hilariously corrupt and loathsome one.

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Review – Driver: San Francisco

Review Driver San Francisco
Before I begin discussing Driver: San Francisco, I feel it’s important to mention that I have an issue with driving games. There’s a conversation that happens between myself and any such game I sit down to play, and it goes like this:

“Use the handbrake for sharp turns, Brad!”

“Okay, driving game—oh, I made the widest possible turn, spun out and crashed into a wall. Thanks.”

As a result of my crippling deficiency, driving isn’t usually a lot of fun for me. The driving games I play are invariably the ones where I can mitigate my incompetence with offense. That is to say, there’s a gap between me and the amount of skill necessary to win a driving game, and I close it by shooting other drivers. Mario Kart, Extreme-G, Blur—these are the games I can contend in (just barely), because I can leverage missiles and mortars and heat-seeking koopa shells against my fellow racers.

Driver: San Francisco doesn’t have any of that—but it does have something even more unusual.

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Review – Renegade Ops

Review Renegade Ops
While thumbs are largely celebrated for granting humanity dominance over the planet, those same two stubby digits have also allowed us to sink countless hours into videogames, and are perhaps overdue for a salute on that front considering how such diversions allow us to temporally forget our poor management of that larger inheritance.

Though we were content in ye olde days with games requiring little more than two thumbs for admission, many have gone on to greedily ask players to nearly grow a third hand over the years. Perhaps this is why touchscreen gaming evokes a special kind of Zen, and also why Sega’s latest digital offering strikes an immediate and inviting feeling that leaves me all warm and fuzzy.

Perhaps you’re familiar with the ancient proverb, “Give a man the ability to cause immense destruction, and he shall want for nothing – at least until the ride is over.”

Developer, Avalanche Studios, takes this idea to heart when creating videogames, this time tapping into the imagination at work in the sandbox of my youth, where I once rolled toy tanks into battle while making ridiculous sound effects to simulate the explosions I envisioned.

Though this latest release doesn’t haul out an antiquated franchise from the Sega vault, it definitely stirs nostalgic memories.

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Review – Hard Reset

Review Hard Reset
I’m going to be honest with you: I have no idea what Hard Reset is about.

Indeed, the problem is even more fundamental and more deeply rooted than that: I have legitimately no idea what is happening in this game.

As a disciple of electronic entertainment simulations, I’ve endured some pretty miserable narrative constructs. I managed to make some kind of broken, incomplete sense out of games like Vanquish, and endured the emotional incompetence of Gears of War, so I feel like I’ve run the gauntlet of bad videogame stories and come out the other side with my sanity mostly intact.

Hard Reset, however, elevates poor storytelling to an artform—though, fortunately, it doesn’t make the game any less fun.

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