Refresh Rate – The Darkness

Refresh Rate The Darkness
Next year, developer Digital Extremes will revisit The Darkness—after a significant four year gap since the original Starbreeze cult hit. The gap of time was long enough that it was fair to think the sequel might never materialize; after all, though The Darkness was well regarded critically, it did not seem to strike pay dirt with audiences—much like Mirror’s Edge, the future of the franchise seemed doubtful before it ever really got started.

With The Darkness II delayed into February (having been originally slated for an October release) after having mercilessly teased me with brutal gameplay footage, I had to satisfy my need for more Darkness by revisiting the Starbreeze original.

The Darkness was one of the first handful of games I played for this generation of consoles (I was something of a late adopter), and it seems like an obvious game for me to play: as a super-powered shooter based on a comic, it covers most of my bases. I picked the title up based on those very virtues, but truth be told, when the game began, I thought that maybe I had made a mistake.

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