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	<title>Gamesugar &#187; Editorial Rants</title>
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		<title>The [Sign]al</title>
		<link>http://gamesugar.net/2010/07/29/the-signal/</link>
		<comments>http://gamesugar.net/2010/07/29/the-signal/#comments</comments>
		<pubDate>Thu, 29 Jul 2010 18:13:25 +0000</pubDate>
		<dc:creator>Jamie Love</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Remedy]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[The Signal]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=6145</guid>
		<description><![CDATA[
As far as DLC doses go, The Signal strengthens my belief that Alan Wake is skirting the edge of something blissfully chaotic and overdue, exciting for the danger it represents to the active player versus the passive consumer of media as a simple plastic by-product of corporate sustainability.
Admittedly I&#8217;m six times sucker sweet for words. [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I </title>
		<link>http://gamesugar.net/2010/07/21/6000/</link>
		<comments>http://gamesugar.net/2010/07/21/6000/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 12:18:11 +0000</pubDate>
		<dc:creator>Jamie Love</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[Hibaru Yaju]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sin & Punishment 2]]></category>
		<category><![CDATA[Star Successor]]></category>
		<category><![CDATA[Treasure]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=6000</guid>
		<description><![CDATA[
I&#8217;ve been a little put out hearing some pick on Hibaru Yaju&#8217;s role in Star Successor, mostly because despite providing plenty of frustrations the sequence has become one of my favorites within the game. If sword fighting inside a reactor core with an anime samurai dream girl who offers you a date is wrong, well [...]]]></description>
		<wfw:commentRss>http://gamesugar.net/2010/07/21/6000/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>The View From Gekkoukan High</title>
		<link>http://gamesugar.net/2010/07/16/the-view-from-gekkoukan-high/</link>
		<comments>http://gamesugar.net/2010/07/16/the-view-from-gekkoukan-high/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 16:24:11 +0000</pubDate>
		<dc:creator>Jamie Love</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[Atlus]]></category>
		<category><![CDATA[P3P]]></category>
		<category><![CDATA[Persona]]></category>
		<category><![CDATA[Persona 3 Portable]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Shin Megami Tensei]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=5963</guid>
		<description><![CDATA[
I feel terminally exhausted lately.
In fact, the days seem to go by in a blur now, as if one morning I&#8217;m walking to school only catching half a conversation with friends and then suddenly waking to a mid-afternoon lecture on literature &#8211; and then before I really know what the context is, school is over [...]]]></description>
		<wfw:commentRss>http://gamesugar.net/2010/07/16/the-view-from-gekkoukan-high/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Check Your Enthusiasm &#8211; Crackdown 2</title>
		<link>http://gamesugar.net/2010/07/12/check-your-enthusiasm-crackdown-2/</link>
		<comments>http://gamesugar.net/2010/07/12/check-your-enthusiasm-crackdown-2/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 21:24:22 +0000</pubDate>
		<dc:creator>Jamie Love</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[Crackdown 2]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Ruffian]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=5869</guid>
		<description><![CDATA[
It would be easy to suggest that Pacific City is one of the harder urban spaces on the videogame map for citizens to inhabit, but more accurate to paint it as a battle zone on the losing side of regaining any measure of sanity &#8211; aptly demonstrated by an obligatory introduction cinematic that invites the [...]]]></description>
		<wfw:commentRss>http://gamesugar.net/2010/07/12/check-your-enthusiasm-crackdown-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Catching Up With Little King&#8217;s Story</title>
		<link>http://gamesugar.net/2010/07/07/catching-up-with-little-kings-story/</link>
		<comments>http://gamesugar.net/2010/07/07/catching-up-with-little-kings-story/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 12:07:34 +0000</pubDate>
		<dc:creator>Jamie Love</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[Cing]]></category>
		<category><![CDATA[Little King's Story]]></category>
		<category><![CDATA[Marvelous]]></category>
		<category><![CDATA[Pikmin]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XSEED Games]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=5740</guid>
		<description><![CDATA[
It only takes a few quick minutes to be bitten by and become smitten with Little King&#8217;s Story. Words like magical and charming get tossed around plenty with videogames, and certainly I&#8217;m as guilty as anyone in generating hyperbole when the right title sways me. This time around I want to suggest that both those [...]]]></description>
		<wfw:commentRss>http://gamesugar.net/2010/07/07/catching-up-with-little-kings-story/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Catching Up With Half-Minute Hero</title>
		<link>http://gamesugar.net/2010/06/30/catching-up-with-half-minute-hero/</link>
		<comments>http://gamesugar.net/2010/06/30/catching-up-with-half-minute-hero/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 17:45:24 +0000</pubDate>
		<dc:creator>Jamie Love</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[30]]></category>
		<category><![CDATA[Half-Minute Hero]]></category>
		<category><![CDATA[Marvelous]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[rts]]></category>
		<category><![CDATA[Shooter]]></category>
		<category><![CDATA[XSEED Games]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=5592</guid>
		<description><![CDATA[
While perfectly suited to quick traveling bouts of play, it wasn’t hard losing an entire day to Half-Minute Hero when I finally caught up with the 2009 XSEED PSP release last week. The game offers four primary modes of play, allowing it to boast a marketing pitch that unites a shooter, RPG, and RTS on [...]]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Catching Up With What Did I Do to Deserve This, My Lord? 2</title>
		<link>http://gamesugar.net/2010/06/29/catching-up-with-what-did-i-do-to-deserve-this-my-lord-2/</link>
		<comments>http://gamesugar.net/2010/06/29/catching-up-with-what-did-i-do-to-deserve-this-my-lord-2/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 17:30:19 +0000</pubDate>
		<dc:creator>Jamie Love</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[Acquire]]></category>
		<category><![CDATA[Holy Invasion of Privacy Badman]]></category>
		<category><![CDATA[My Lord? 2]]></category>
		<category><![CDATA[NIS America]]></category>
		<category><![CDATA[NISA]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[What Did I Do to Deserve This]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=5566</guid>
		<description><![CDATA[
On the surface there’s only so much to be said about a game that puts players in the role of a pick-axe. Fortunately there’s plenty stewing beneath the surface here, much like the plot and play of a release that wears that simple guise only to quickly birth a complex Eco-system. Life spreads swiftly through [...]]]></description>
		<wfw:commentRss>http://gamesugar.net/2010/06/29/catching-up-with-what-did-i-do-to-deserve-this-my-lord-2/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Peace Walker &#8211; The View from Mother Base</title>
		<link>http://gamesugar.net/2010/06/23/peace-walker-the-view-from-mother-base/</link>
		<comments>http://gamesugar.net/2010/06/23/peace-walker-the-view-from-mother-base/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 18:03:24 +0000</pubDate>
		<dc:creator>Jamie Love</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[Big Boss]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Metal Gear Solid]]></category>
		<category><![CDATA[Naked Snake]]></category>
		<category><![CDATA[Peace Walker]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Solid Snake]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=5478</guid>
		<description><![CDATA[
Even while being bombarded by E3, I was chewing through Peace Walker reasonably quick until hitting the first of the game&#8217;s singing robotic superweapons. The massive tank with the unfortunately odd name of Pupa was waiting to attack in the first confrontation within the game that didn&#8217;t provide any safe havens for planning strategy or [...]]]></description>
		<wfw:commentRss>http://gamesugar.net/2010/06/23/peace-walker-the-view-from-mother-base/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>E3 Impressions – A Tale of Two Downloadable Titles</title>
		<link>http://gamesugar.net/2010/06/19/e3-impressions-%e2%80%93-a-tale-of-two-downloadable-titles/</link>
		<comments>http://gamesugar.net/2010/06/19/e3-impressions-%e2%80%93-a-tale-of-two-downloadable-titles/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 17:51:25 +0000</pubDate>
		<dc:creator>Aileen Viray</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Hard Corps Uprising]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Space Invaders Infinity Gene]]></category>
		<category><![CDATA[Square-Enix]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=5377</guid>
		<description><![CDATA[
Two of the top downloadable games I saw at E3 2010 are definitely Konami’s Hard Corps: Uprising and Square-Enix’s Space Invaders Infinity Gene. Child of Eden was stealing plenty of the limelight and my attention, but these games deserve some recognition.
Konami is releasing Hard Corps: Uprising on Xbox LIVE Arcade and PlayStation Network this fall, [...]]]></description>
		<wfw:commentRss>http://gamesugar.net/2010/06/19/e3-impressions-%e2%80%93-a-tale-of-two-downloadable-titles/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>E3 Impressions &#8211; Vanquish</title>
		<link>http://gamesugar.net/2010/06/19/e3-impressions-vanquish/</link>
		<comments>http://gamesugar.net/2010/06/19/e3-impressions-vanquish/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 13:22:07 +0000</pubDate>
		<dc:creator>Aileen Viray</dc:creator>
				<category><![CDATA[Editorial Rants]]></category>
		<category><![CDATA[Inaba]]></category>
		<category><![CDATA[Mikami]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://gamesugar.net/?p=5358</guid>
		<description><![CDATA[
Vanquish is the new title from Platinum Games that SEGA is publishing on Xbox 360 and PS3 in October 2010. Producer Atsushi Inaba, who used to head Clover Studio (Viewtiful Joe, Okami, God Hand, etc.), co-founded Platinum Games where he has since worked on Bayonetta, Infinite Space, and MadWorld with Resident Evil creator Shinji Mikami. [...]]]></description>
		<wfw:commentRss>http://gamesugar.net/2010/06/19/e3-impressions-vanquish/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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