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October 11, 2011

Review – Space Channel 5 Part 2

Filed under: Reviews — Tags: , , , , , , , , — TJ "Kyatt" Cordes @ 1:55 pm

Space Channel 5 Part 2
A long time ago, before Tetsuya Mizuguchi created a bunch of synthesthetic puzzle games, he worked for Sega, where he created Space Channel 5. The crazy retro-futuristic style made it one of the most iconic titles for the now-defunct Dreamcast. Last year, when Sega announced that it was going to re-release a series of the Dreamcast’s most popular games in HD for XBLA and PSN, it was only logical that they would include Space Channel 5…

…Part 2, the sequel which was only available for the Dreamcast in Japan. Well, I guess it technically counts, even though a lot of the world knows it better as a budget PS2 release. I suppose the fact that all the backgrounds in the first game were pre-rendered in 480i disqualifies it from being released in HD. Space Channel 5 Part 2 is also a far better game than the original, but it’s still a bizarre choice for a collection that seemed like it was made to bank on Dreamcast nostalgia.

But alas, this is not a review of Sega’s handling of what could have been a great series of downloadable titles – this is a review of a classic rhythm game. Unlike the current wave of peripheral-based rhythm games, in which the goal is to make a small band into a very popular band, older titles of the genre always had a story to tell – though it was usually a completely messed up story.

The story of Space Channel 5 Part 2 features a futuristic news reporter who follows reports of bad guys who take innocent people hostage and force them to dance – which requires out-dancing the bad guys to save the hostages, who then show their appreciation by dancing in line behind her as she continues reporting; this is how you earn TV ratings in space. The game’s heroine, Ulala, does play a guitar and the drums as well, but only to demoralize rival reporters and to fend off the space police (yes, in the future, if you beat the police in a drum battle, they have to let you go – it’s the space law).

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October 7, 2011

Review – Hector: Badge of Carnage
Episode 3: Beyond Reasonable Doom

Filed under: Reviews — Tags: , , , , , , — TJ "Kyatt" Cordes @ 9:06 am

Hector Episode 3 Review
Well, the wait for Hector: Badge of Carnage Episode 3 – Beyond Reasonable Doom, certainly wasn’t as long as I was expecting for a game with “Episode 3” in its title.

With that dig out of the way, it’s time to return to Clapper’s Wreake and conclude this season of Straandlooper’s point-and-click adventure featuring Detective Inspector Hector, the hero that Clapper’s Wreake deserves – that is to say, a hilariously corrupt and loathsome one.

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September 4, 2011

Review – Hector: Badge of Carnage
Episode 2: Senseless Acts of Justice

Hector Badge of Carnage Episode 2 Senseless Acts of Justice
Hector: Badge of Carnage, Episode 2 – Senseless Acts of Justice, which I’ll just be calling “Episode 2” for the duration of this review, is the long-awaited followup to Straandlooper’s iPhone point-and-click adventure game Hector: Episode 1; however, if you played the PC, Mac, or iPad versions of the game, the wait was of short to moderate length.

Either way, Clapper Wreake’s finest obese, alcoholic curmudgeon of a constable is back to hunt down a terrorist, wallow in depravity, and grumble about everything.

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July 5, 2011

Review – Puzzle Agent 2

Filed under: Reviews — Tags: , , , , , , , — TJ "Kyatt" Cordes @ 5:34 pm

Review Puzzle Agent 2
It’s not even three weeks into summer, and I’m already retreating back to the ominous tundra that is Minnesota, to cool off and play Puzzle Agent 2. The sequel to last year’s Nelson Tethers: Puzzle Agent again follows FBI agent Nelson Tethers, as he returns to the creepy little town of Scoggins, where he previously solved a mystery armed with nothing but a passion for solving puzzles… well, he was also armed with a gun, but he doesn’t use it for some reason.

Having solved the mystery of the Scoggins Eraser factory in the previous game, Tethers isn’t satisfied with how he left Scoggins, Minnesota, and chooses to return on his own to figure out why so many people in town are now missing and what the hell all of those gnomes are up to, and if he happens to solve a few puzzles along the way, that’s just gravy. In case you were wondering, yes, you really should play Nelson Tethers: Puzzle Agent (which I’ll just be calling Puzzle Agent 1 for the remainder of this review) before playing this sequel.

The ‘2’ in this game’s title isn’t one of those Street Fighter-style “play this game instead, because it’s so much better that people will think that’s where the series started, even though it has a bloody two in the title”. Puzzle Agent 2 is instead the episodic “we’ll put a couple of sentences in the beginning summarizing the events of the last game, but unless you actually played it, your connection to these characters is going to be slim to nil” type of 2, and since this is an adventure game, you want your connection to everyone to be… fat to infinite. Additionally, by playing Puzzle Agent 1, you get to appreciate how all of the old characters are even more suspicious, paranoid, and just all-around weirder than they were in the first game, which is quite the accomplishment.

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April 27, 2011

Review – Hector: Badge of Carnage
Episode 1: We Negotiate With Terrorists

Review Hector Badge of Carnage Episode 1 We Negotiate with Terrorists
I spent a good part of my Easter Sunday playing Hector: Episode 1, a game that I would definitely not want to get caught playing if Jesus were coming back.

Why? This is easily one of the bluer point-and-click adventure games on the market – a hypothesis supported by the fact that you can’t escape the first room in the game without solving a puzzle that involves a condom and a severed foot.

Did that get your attention? Great, I’ll continue then.

Hector: Episode 1, originally released for the iPhone by Straandlooper Animation, has now been brought to the Mac, PC, and iPad by Telltale Games, a company already known for police-based adventure games, although Hector is neither a dog nor a rabbit. You play as Detective Inspector Hector, a (human) constable working in Clapper’s Wreake, an English town that, as they say, “took the ‘Great’ out of Britain.”

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November 18, 2010

Kyatt vs. The Music

Filed under: Features — Tags: , , , , , , , , , — TJ "Kyatt" Cordes @ 8:55 am

Rock Band 3
I’ve been anticipating Rock Band 3 for a while now, and figured that I’d chronicle my experiences with the game in comic form. I couldn’t imagine how they’d mess up something like Rock Band, but I was sure there would be some changes that I should give mention.

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