
The new downloadable content (a new campaign plus other goodies) for Left 4 Dead 2 will be arriving sometime within the next week and a half. Being one of the scant few games with DLC that is of actual interest to me, I figure now would be a good time to let those of you who haven’t heard much about it know what you should expect to see when it arrives and what further goodies await the Left 4 Dead brand in the coming months.
The Left 4 Dead Push
Needlemouse is… Sonic the Hedgehog 4
Sega has finally unveiled what the hyped “Project Needlemouse” Sonic title is and it looks to be a 2.5D, downloadable old-school Sonic game. My mid-1990′s mind is totally blown and now Sonic will be able to show Mario who does the retro gameplay with modern visuals schtick better.
Oh man, I hope this doesn’t bring back the backwards hats and lunch-room trashtalking.
Or, maybe I do hope for that…
Catch the teaser after the break, or for more details head on over to Gamespot for the official announcement.
Nintendo Perspective Illusion

If you’ve ever seen those cool perspective illusions where a seemingly unremarkable mess of random lines and shapes suddenly become a coherent image when viewed from a particular vantage point then you’ll know what to expect from the Youtube video after the break. Yet, the subject matter in this specific illusion is something which I would seriously consider putting on a wall where I live. Plus, you know, black lights. Instant retro awesomeness points right there.
Red Steel 2 Trailer

It looks like another trailer has dropped for Red Steel 2 in which we get a little bit of background on the setting and conflict of the game.
The concept for the game is still pretty cool (A Samurai Cowboy goes and does some stuff) and I really enjoyed the game from what I played of it at E3, but I’m also a bit confused by the style of the game as to who exactly is the target audience.
It’s as if it could be a toon-shaded game for kids that’s uncharacteristically dark, or it could be meant for a slightly older crowd and is for some reason just stylized like a Saturday morning cartoon with a relatively cheesy setup.
Regardless, you can see the new trailer yourself after the cut and read my impressions of the game from my short time with it at this past E3.
Before Beyond Good and Evil 2
Title Image by WildcatJF via deviantart
One day, sometime between now and the end of eternity, Beyond Good and Evil 2 will be released. Other than that, no one outside of the development studio knows much about the title. Every other bit of information regarding the game has been given in a mosaic of brief mentions by those attached to the project and unofficial announcements from corporate Ubisoft. While the fact that a sequel to the original is even in production should suffice for the happiness of its fans, the endless wait accompanied by the shroud of secrecy surrounding the title is enough to make one’s frustration with Ubisoft climb into the stratosphere.
It’s been six years since Michel Ancel’s Beyond Good and Evil bombed, and the game has greatly spread as a topic of discussion since. Beyond Good and Evil was in no way a trend setter or even a pioneer in some new form of game mechanic, but it is nonetheless beloved by many and lately has been showing up on quite a few “Best Games of the Decade” lists. Rather than trying to presumptuously claim to know why Beyond Good and Evil is loved by so many gamers (I’ve seen many great articles discuss the game and somehow very few of them retread the same ground), I opt only to explain why it is appreciated so much by this gamer.
From the human to pigman, to a society of animal hybrids, it is the memorable, relatable cast of characters that Ancel crafted for this game that makes the experience of playing it such pure, unadultered escapism. Beyond Good and Evil presents a world inhabited by characters as appealing as any of Disney’s in a story as mature and mysterious as any of Miyazaki’s. Somehow these characters, regardless of their status as fictional species, have such an ability to evoke emotional responses from the player that we are given a personal stake in their conflict.
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