
A brief taste of the co-op minded end of Starbreeze’s FPS has arrived on Xbox LIVE, and my understanding is that PlayStation Network users will have their share of it later tonight. The habit around here is to sample a demo and report back with our findings, but I’m thinking that most of you are familiar enough with the concept of shooting masked soldiers in the face with automatic weapons.
The four-player mission gives the opportunity to raid a corporate compound, choosing between an offensive or support role. Going with support started me off with a sniper rifle and a chance to score plenty of headshots, which my character was quite fond of shouting about. I’m not sure there’s anything here that will rock the foundations of the shooter world at present, but weapons “feel” good whilst filling less-than intelligent enemies with bullets, and bailing out comrades by healing their wounds might serve as your good deed of the week.
At no extra charge, each playthrough will treat you to the trailer, with music that supports EA’s agenda of having lots of soundtracks this year that go “WUBWUBWUBWUBWUBWUBWUBWUB”.
As always, check the demo out and let me know what you think.
Posted: January 31, 2012 at 2:44 pm
By Jamie Love |

Capcom has sent word that Dragon’s Dogma, their upcoming fantasy action title for PlayStation 3 and Xbox 360, will be laced with enticing zombie demo bait, offering early access to a demo for Resident Evil 6, well ahead of that title’s November 20th release.
The redeemable token will allow those that purchase Dragon’s Dogma for Xbox 360 to sample RE6 on July 3rd, which Capcom notes as 60 days earlier than any other platform – PlayStation 3 owners will have to wait until September 4th. Keep in mind that there’s no sense of just how much meat is on that demo bone at present.
This naturally raises many questions, including whether we should be interested in Dragon’s Dogma, which hits shelves in North America on May 22nd.
Posted: January 31, 2012 at 11:53 am
By Jamie Love |

When surrounded by a horde of sword wielding villains, the key is to remain calm and wait for the perfect moment to strike. Eventually, one of those foes will grow impatient and bellow a battle cry while charging toward you, and just as the steel of his blade turns red, that perfect moment will reveal itself, at which point you may take a quick evasive sidestep before swiftly unleashing your own blade to feast on blood.
The action will pause for a moment before the villain doubles over with a cry and vanishes, possibly leaving behind coins as you sheath your sword and await the next opponent foolish enough to try a similar tactic.
Sakura Samurai is never long for providing another adversary either, all of them determined to prevent your quest to save Princess Cherry Blossom and return peace to the land. But for a game overflowing with waves of opponents, an intimate one-on-one battle system makes every fight a dance of patience and precision that offers a chance to mimic the calm and collected spirit of an anime samurai.
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Posted: January 30, 2012 at 12:07 pm
By Jamie Love |

Following up on last year’s retro science-fiction platformer, Tales from Space: About a Blob, Toronto’s DrinkBox Studios is unleashing another dose of blob mayhem and carnage this year, this time on Sony’s new handheld with the upcoming Vita release of Tales from Space: Mutant Blobs Attack!!!
In addition to the in-game soundtrack created by musician Peter Chapman, it was recently revealed that game journalist, musician, and long-time Sugarfriend, Shaun Hatton, will be lending his audio talents to the game by contributing a song for the ending-credit sequence of the game. This weekend I had a chance to catch up with Shaun to talk briefly about that project as well as his work for the upcoming Indie game, They Bleed Pixels – which I’ve since distilled into convenient MP3 format for your listening pleasure.
Catch a rare audio sugar fix below, along with Shaun’s track for Mutant Blobs Attack!!!
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Posted: January 29, 2012 at 8:51 am
By Jamie Love |

European publisher Rising Star Games has announced the opening of a US headquarters today, based in California. Shooter fans should prepare to squeal with joy as the company also added that their first simultaneously published title in Europe and North America will be Cave’s Xbox 360 exclusive Akai Katana during the second quarter of 2012.
Additionally, Rising Star Games Digital has been formed to bring global digital content to Xbox LIVE Arcade, the PlayStation Network, Steam, iOS and Android.
Posted: January 26, 2012 at 10:08 am
By Jamie Love |

Creating a haunted house game for the Kinect is a noble pursuit. A shaky hand naturally lends itself to acting as a flickering flashlight, and players are forced to open doors that could reveal unspeakable horrors with their own two hands, rather than the press of a button, enhancing the experience of being an active participant versus a passive observer – key to the evolution of the horror genre via the videogame medium.
Last year saw Sega attempt to strike first blood on the peripheral with Rise of Nightmares, a gritty game of bloody nurses and sharp weapons that asked players to use their body to punch and kick the cream-filling out of the undead. The violent workout met with mixed results in the attempt to stretch the narrative and physical experience into a retail release.
Enter NanaOn-Sha, otherwise known as the people who brought you the music rhythm genre with titles like Parappa the Rapper and Um Jammer Lammy, now teaming up with Zoë Mode to bring their own full-body spin on the concept on a smaller scale with the Xbox LIVE Arcade release of Haunt.
Although comparing the two games mechanically is helpful, separating them thematically is essential – where Sega sought a B movie slaughter-fest, Haunt is a more lighthearted horror affair. While the game offers jump-scares that get the blood pumping, the spirit of fascination and charm found within the experience is more apt to leave you smiling by the end instead of covering your eyes.
That said however, the game will ask you to cover your eyes at times, though only when set upon by goggle-wearing ghouls.
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Posted: January 26, 2012 at 8:57 am
By Jamie Love |

Konami has dispatched some artistic spins on their upcoming third-person shooter, NeverDead. I rather like some of what they have to offer today, so you can catch that below.
The game hits the Xbox 360 and PlayStation 3 next week on January 31st, giving us all a chance to have our limbs torn off again and again. If you’ve missed our coverage on the game to date, you can also catch our latest session with a preview build right here.
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Posted: January 24, 2012 at 4:11 pm
By Jamie Love |