Gamesugar

June 19, 2010

E3 Impressions – A Tale of Two Downloadable Titles

Filed under: Editorial Rants — Tags: , , , , — Aileen Viray @ 1:51 pm

Downloadable Titles
Two of the top downloadable games I saw at E3 2010 are definitely Konami’s Hard Corps: Uprising and Square-Enix’s Space Invaders Infinity Gene. Child of Eden was stealing plenty of the limelight and my attention, but these games deserve some recognition.

Konami is releasing Hard Corps: Uprising on Xbox LIVE Arcade and PlayStation Network this fall, and judging by the E3 demo, it’s coming along really well. The art shift makes it easy to call it a refreshing take on a celebrated franchise, whose concept and gameplay controls are still adopted from early Contra games – of course new features such as online co-op mode and leaderboards tag along for the nostalgia trip.

I couldn’t help but notice “working title” on the E3 sign with Hard Corps. Does that mean that they’re considering putting “Contra” back in the title? I’m going to guess probably not.

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E3 Impressions – Vanquish

Filed under: Editorial Rants — Tags: , , , , — Aileen Viray @ 9:22 am

Vanquish
Vanquish is the new title from Platinum Games that SEGA is publishing on Xbox 360 and PS3 in October 2010. Producer Atsushi Inaba, who used to head Clover Studio (Viewtiful Joe, Okami, God Hand, etc.), co-founded Platinum Games where he has since worked on Bayonetta, Infinite Space, and MadWorld with Resident Evil creator Shinji Mikami.

At the show I was lucky enough to be in a closed-door setting where Inaba demoed his new 3rd-person shooter for Gamesugar.

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June 18, 2010

E3 Impressions – Kirby’s Epic Yarn

Filed under: Editorial Rants — Tags: , , , — Aileen Viray @ 4:07 pm

Kirby's Epic Yarn
Finding Kirby’s Epic Yarn playable on the show floor after hearing the announcement of the title at Nintendo’s Press Conference was a complete joy. Even the length of the lines could not deter me from a demo playthrough, and so I adamantly waited in line for my turn.

As proof that you never know who you might be standing next to at E3, I asked the man next to me if he wanted to join me with the game only to discover that he was out of Nintendo’s top game composers, credited with having worked on quite a few memorable titles.

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June 17, 2010

E3 2010 – Even More Pictures from the Showfloor

Filed under: News Feed — Tags: , , , — Aileen Viray @ 12:39 pm

Itagaki
Aileen managed to run into a Rockstar yesterday! Apparently the camera settings explain the blur behind them, but some of us here prefer to think that when you meet a legend, time stops [ed]

[full image]

Even More Pictures from E3 2010 via Gamesugar on Facebook

June 15, 2010

Game Night with Giant Robot

Filed under: Features — Tags: , , , , — Aileen Viray @ 9:50 am

Game Night with Giant Robot
Last night Giant Robot held a Pre-E3 event with Gaijin Games and Attract Mode, and our own Aileen Viray managed to sweeten the event and grab some photographs for us [ed]

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June 14, 2010

Washroom Break

Filed under: News Feed — Tags: — Aileen Viray @ 6:33 pm

Washroom Break

June 9, 2010

PixelJunk Rhythm

Filed under: Editorial Rants — Tags: , , , , , — Aileen Viray @ 4:12 pm

PixelJunk Rhythm
Coming late to the PS3 scene, I wasn’t able to participate in the excitement of some releases that would have otherwise been day one purchases for me, one in particular being PixelJunk Shooter. Luckily, the PlayStation Store included the whole PixelJunk series in its “Spring Fever” sale on the first weekend of May, when I coincidentally had a sudden breakout of unemployment calling for a mix of vacation and celebration, leading me to purchase the whole series.

From the first five minutes of playing Shooter, I found myself especially drawn in by the art style and music. I plowed through the game, bobbing my head up and down while a rhythm of satisfaction came from destroying cavern walls with missiles and a personal mission that my subterranean ship would never leave any survivors stranded in those underground areas.

I became an instant Q-Games Fan.

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