Blade Kitten’s Edge

Blade Kitten
Blade Kitten also got a tiny update over at the PlayStation Blog today – yes it’s a busy place today. Krome Studios Producer Heidi Stapleton has written about tackling both Krome’s first side-scrolling game as well as their first downloadable title.

As far as level design goes, she mentions obligatory sewer tunnels, grassy plains, an urban marketplace and temple – but hey she mentions Strider as an influence so fingers crossed.

What I’m most interested in with the title is the floating blades, which are independent of the player so that, as she says –

“One of the ways Blade Kitten differs from most other side-scrollers is that the player can engage in combat whilst climbing on walls and hanging from ceilings.”

Blade Kitten will have several blades players can purchase within the game, with different attributes for dealing with various enemies.

Word of a release date is said to be coming soon. Once again, fingers crossed – I need more side-scrolling fix this year. Well, every year.




Blade Kitten

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  • EdEN

    If the different blades really bring a sense of strategy to the game it could work for the better. If the only differences is “you have a +1 fire gem on Grengis, so use that because it’s +1 fire” it could feel like every other action game.