Rising Star Expands

Rising Star Games Akai Katana
European publisher Rising Star Games has announced the opening of a US headquarters today, based in California. Shooter fans should prepare to squeal with joy as the company also added that their first simultaneously published title in Europe and North America will be Cave’s Xbox 360 exclusive Akai Katana during the second quarter of 2012.

Additionally, Rising Star Games Digital has been formed to bring global digital content to Xbox LIVE Arcade, the PlayStation Network, Steam, iOS and Android.

Review – Haunt

Review Haunt
Creating a haunted house game for the Kinect is a noble pursuit. A shaky hand naturally lends itself to acting as a flickering flashlight, and players are forced to open doors that could reveal unspeakable horrors with their own two hands, rather than the press of a button, enhancing the experience of being an active participant versus a passive observer – key to the evolution of the horror genre via the videogame medium.

Last year saw Sega attempt to strike first blood on the peripheral with Rise of Nightmares, a gritty game of bloody nurses and sharp weapons that asked players to use their body to punch and kick the cream-filling out of the undead. The violent workout met with mixed results in the attempt to stretch the narrative and physical experience into a retail release.

Enter NanaOn-Sha, otherwise known as the people who brought you the music rhythm genre with titles like Parappa the Rapper and Um Jammer Lammy, now teaming up with Zoë Mode to bring their own full-body spin on the concept on a smaller scale with the Xbox LIVE Arcade release of Haunt.

Although comparing the two games mechanically is helpful, separating them thematically is essential – where Sega sought a B movie slaughter-fest, Haunt is a more lighthearted horror affair. While the game offers jump-scares that get the blood pumping, the spirit of fascination and charm found within the experience is more apt to leave you smiling by the end instead of covering your eyes.

That said however, the game will ask you to cover your eyes at times, though only when set upon by goggle-wearing ghouls.

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Your NeverDead Art Blast

NeverDead
Konami has dispatched some artistic spins on their upcoming third-person shooter, NeverDead. I rather like some of what they have to offer today, so you can catch that below.

The game hits the Xbox 360 and PlayStation 3 next week on January 31st, giving us all a chance to have our limbs torn off again and again. If you’ve missed our coverage on the game to date, you can also catch our latest session with a preview build right here.

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Review – Mutant Mudds

Review Mutant Mudds
In addition to exterminating dinosaurs and raising the undead, meteorites can also unleash irritable mud creatures on an unsuspecting world. Unlike other catastrophes however, this one can be dealt with by any child equipped with a super-soaker.

Such is the premise of Renegade Kid’s new addition to a growing eShop library of digital offerings for the 3DS, one which gives such a shout-out to the glory days of the Nintendo Entertainment System – from the visuals to the occasionally infuriating platforming – that you may just feel obliged to blow in the empty cartridge slot before playing.

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Microsoft’s House Party Begins in February

Microsoft House Party 2012
Xbox LIVE Arcade loyalists should be advised that Microsoft’s latest House Party push will be bringing four new titles to the service beginning on February 15th. The publisher added that those who purchase all four titles between February 15th and March 13th will receive an 800 Microsoft Point kickback.

The party begins with Warp on February 15th for 800 MS Points, followed on February 22nd by Alan Wake’s American Nightmare for 1200 MS Points. Nexuiz arrives on February 29th for 800 MS Points, and March 7th brings Ubisoft’s survival title, I Am Alive, for 1200 MS Points.

Should you require a refresher on any of these titles ahead of some review words in the coming weeks, you can catch Microsoft’s terrible House Party trailer below.

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Sweet’N Low – My Haunted Weekend

The Hidden Sweet N Low
It’s a well established fact that ghosts are jerks – they move furniture around while you’re away, drive your electric bill up by playing with the lights, and though I realize you may not want to hear it, they do sometimes stick things in your mouth while you’re sleeping.

Within the videogame medium, ghosts have an equally dickish reputation, from the boards of Pac-Man to the haunted houses of Super Mario Bros. But this weekend I had a chance to catch up with perhaps the worst yet via The Hidden, which released for the 3DS back in November.

The augmented reality game asks players to walk around areas in the real world while the 3DS camera is used to layer blob-like phantoms on the screen – the game seems hesitant to call these creatures ghosts, but they fit the ghostly bill. The player’s task is to scan and destroy these creatures, which will have you spinning around as if grabbed by a seizure as these ghosts quickly twitch out of your field of vision while throwing some form of ectoplasm excrement at you. The player must somehow meet the challenge of calmly readjusting their perspective to keep these critters on screen without throwing the 3DS into the nearest ditch.

The game is hilariously terrible, perhaps the champion of such pursuits on the handheld to date – one of those interesting ideas that has no room to evolve beyond the “hey isn’t this neat for five minutes” factor.

The real long-term humor stems from the game stressing players be mindful of their surroundings, but at the same time making it necessary to visit new Wi-Fi areas to discover more ghosts and progress the game. The Hidden absolutely encourages players to find new destinations in which to play, and thereby look like a complete ass in public, which is just a little bit wonderful despite the awful act of playing the game.

If you still owe any of your frenemy’s an xmas gift, this might just be the ticket.

Cats, Unicorns, and Other Games of Interest

The Difference Engine
Back in December I was fortunate enough to attend the Women in Film, Games and New Media Conference at the TIFF Bell Lightbox in Toronto. Along with a keynote from journalist Leigh Alexander and an afternoon of talks on media, technology, and the gaming space, the event also featured games from the second round of the Difference Engine Initiative.

The DEI brought together women from different disciplinary backgrounds for a series of sessions that saw each produce their own games, and I’ve recently been informed that these projects are now available online, you can find them right here in fact.

On that note, I’d like to give two thumbs up to TypeCat, a game that uses cat memes to teach players how to spell like an Internet champion, and Unicorn Justice Fighter / Unicorn Robber Baron, a game I believe merges my love of both Unicorns and Tron – those two games have certainly succeeded in robbing me of time this week.

Definitely consider taking some time to check out all the projects, once again by clicking right here.

You can also watch video from the conference, including Leigh’s keynote, by means of this handy link right here.